Virtual Re-Embodiment: The Answer to User Presence in Video Games


Kirk Besmer’s writing on virtual re-embodiment focuses on the relation between a user and a video game to distinguish the technological relation from Don Idhe’s embodiment relation in what he calls virtual re-embodiment.The unique aspect that allows this distinction is the user's conception of presence while playing. Using the philosophical ideas of body schema and body image as described by Merleau-Ponty, I attempt to argue that Besmer is correct in thinking that the relationship between a person playing a video game and the video game is unique enough to garner its own philosophical categorization. I would also like to argue that someone playing a video game is also still experiencing hermeneutic and embodiment relations as described by Don Idhe.